Sign up
Lost Password?
Don't have an account? Sign Up Don't have an account? Sign Up

Jargon and Acronyms | VR Technologies

Technology Jargon, acronyms and abbreviations explained

Jargon Busters

Ever wondered what all those techie words and acronyms actual mean?... well you're in the right place to find out! We have an extensive list of the most common tech words used in Virtual Reality (VR) and Augmented Reality (AR)

Definitive VR Dictionary

  • Resolution
  • A screen’s resolution is the number of pixels that it can display. To avoid getting into dizzyingly high numbers, this is often described in “width x height” in pixels. The higher the resolution, the crisper and more detailed the image.

  • Found this helpful?
    Positive
    1
    Negative
    0
  • Author: Pedro
  • Added: 9th July 2020
  • LCD
  • An LCD, or Liquid Crystal Display, uses liquid crystals with polarizers (filters that block certain wavelengths of light) to create an image. These require a backlight or reflector, as liquid crystals can’t produce light on their own.

  • Found this helpful?
    Positive
    0
    Negative
    0
  • Author: Pedro
  • Added: 9th July 2020
  • AMOLED
  • This refers to Active-Matrix Organic Light-Emitting Diode. These are different from OLEDs in that pixels in this type of display must actively maintain their state with the help of an electrical current.

  • Found this helpful?
    Positive
    0
    Negative
    0
  • Author: Pedro
  • Added: 9th July 2020
  • OLED
  • This stands for Organic Light-Emitting Diode, broadly seen as the crème de la crème of modern display technology. They provide intense color saturation by creating compounds with carbon and other molecules. In addition, since they produce their own light and thus don’t require a backlight, they are unique in being able to create ‘true blacks’ once they switch off, adding depth to any image.

  • Found this helpful?
    Positive
    0
    Negative
    0
  • Author: Pedro
  • Added: 9th July 2020
  • Asynchronous Timewarp
  • This is a clever technique developed by Oculus to make latency less noticeable. Essentially, if the current frame hasn’t rendered fast enough, the headset warps the previous frame geometrically in the direction you’re now looking in. This fills in the blanks, if you will, and cuts down on the juddering you’d see otherwise.

  • Found this helpful?
    Positive
    1
    Negative
    0
  • Author: Pedro
  • Added: 9th July 2020
Meta Quest 3 Next-Gen VR Gaming Headset – 128GB
NEW - Meta Quest 3 Next-Gen VR Gaming Headset – 128GB
ONLY N/A
amazon logo

VR Gaming at a whole new level

Experience some of the latest and best VR games

Latest VR Games

The best and latest VR games and reviews