Ever wondered what all those techie words and acronyms actual mean?... well you're in the right place to find out! We have an extensive list of the most common tech words used in Virtual Reality (VR) and Augmented Reality (AR)
To understand low persistence, we must first quickly define the idea of persistence: a measure of how long for a single frame the display is lit up. Having low persistence is important, as it means that the display will be able to reflect your head movements more accurately. This is because with higher persistence, the screen will show the same frame for a longer period of time - meaning that if you’re looking around, you won’t be seeing the right image. Low persistence allows the display to quickly adjust to your perspective, while avoiding the need to compensate with a higher refresh rate.
The LOD, or Level of Detail, of a virtual object is determined by its proximity to the player. When such an object gets further away, the model becomes less detailed, decreasing the workload on the graphics card. Normally this reduction in detail is imperceptible, as the object is either moving quickly or is far enough away to not be noticeable.
Stitching is the process of editing together videos with different perspectives of the same area to create a 3D, or panoramic image.
Juddering occurs when a display can’t keep up with a camera’s fast panning, leading to a shaky image.
More commonly known as ‘lag’, latency is the irritating gap between a player taking action and a server responding - a persistent issue for fast-paced, online co-op games.