Ever wondered what all those techie words and acronyms actual mean?... well you're in the right place to find out! We have an extensive list of the most common tech words used in Virtual Reality (VR) and Augmented Reality (AR)
The field of view is a measure of how much of the virtual environment your HMD can display. It’s determined by lens size, but if these become too large it can lead to image distortions.
The binocular effect occurs when there is an uncomfortably visible ‘overlap’ between what each lens in an HMD is displaying. This binocular overlap does allow for a greater FOV, but can cause difficulties if it’s too extreme. To reduce the binocular effect, adjust your headset to better match your IPD and use an extra foam to create more distance between your eyes and the display.
God rays are an unfortunate effect of certain lenses in HMDs, not a software issue. They can occur in high-contrast scenes, with clear rays of light emanating from bright objects in a darker environment.
When an object is free to move in a 3D space, it has six degrees of freedom. This means it can move back and forth, up and down, and left to right across three perpendicular axes. In simple terms, a VR headset that allows for 6DOF will track your head movement in any direction.
A graphics processing unit is a piece of circuitry that speeds up the development of images in a portion of your computer’s RAM so that they can be viewed on a display, whether that be a computer monitor or your headset. If your GPU isn’t powerful enough, this will lead to lagging and lower-quality graphics.